TEInit
TEInit Initialize for using TextEdit
#include <TextEdit.h> TextEdit
void TEInit();
Initializes TextEdit by allocating an internal handle for the TextEdit scrap
(separate from the "desk scrap" maintained by the Scrap Manager). The
TextEdit scrap is initially empty.
Returns: none

Notes: Call this procedure once at the start of a program, after
initializing via InitGraf, InitFonts, and InitWindows. It should be
called even if your application does not explicitly use TextEdit functions -
it ensures that DAs, dialog, and alert boxes work correctly.